﻿using System;

namespace Terraria.ID
{
	// Token: 0x02000369 RID: 873
	public static class MountID
	{
		// Token: 0x040031CA RID: 12746
		public const int Count = 15;

		// Token: 0x040031CB RID: 12747
		public const int Rudolph = 0;

		// Token: 0x040031CC RID: 12748
		public const int Bunny = 1;

		// Token: 0x040031CD RID: 12749
		public const int Pigron = 2;

		// Token: 0x040031CE RID: 12750
		public const int Slime = 3;

		// Token: 0x040031CF RID: 12751
		public const int Turtle = 4;

		// Token: 0x040031D0 RID: 12752
		public const int Bee = 5;

		// Token: 0x040031D1 RID: 12753
		public const int MineCart = 6;

		// Token: 0x040031D2 RID: 12754
		public const int Ufo = 7;

		// Token: 0x040031D3 RID: 12755
		public const int DrillContainmentUnit = 8;

		// Token: 0x040031D4 RID: 12756
		public const int Scutlix = 9;

		// Token: 0x040031D5 RID: 12757
		public const int Unicorn = 10;

		// Token: 0x040031D6 RID: 12758
		public const int MineCartMech = 11;

		// Token: 0x040031D7 RID: 12759
		public const int CuteFishron = 12;

		// Token: 0x040031D8 RID: 12760
		public const int MineCartWood = 13;

		// Token: 0x040031D9 RID: 12761
		public const int Basilisk = 14;

		// Token: 0x0200036A RID: 874
		public static class Sets
		{
			// Token: 0x040031DA RID: 12762
			public static SetFactory Factory = new SetFactory(15);

			// Token: 0x040031DB RID: 12763
			public static bool[] Cart = MountID.Sets.Factory.CreateBoolSet(new int[]
			{
				6,
				11,
				13
			});
		}
	}
}
